woah this is cool, thanks for that! i did not have the time during jam to build a sample level with it so this actually is the first time i'm seeing it work :D
Wow! I love this art style 🤩 Looks like graphic from handheld Gameboy. I started imagine, how would my game look, after switching to tilesets and using this art style ☺️ All in all, I’d love to see your asset pack in action 🎮
thanks! apparently this is the original gameboy palette (i never had one so i didnt know it before). making a full tileset for something like ssis would probably take some time, but if you ever need a few tiles for a game delivered on a leisurely schedule hit me up mr. H
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As my tribute to this tileset, here is a sample level map just to spice up the imagination of how one can apply it:
It’s created using a super neat tool called Tiled.
woah this is cool, thanks for that! i did not have the time during jam to build a sample level with it so this actually is the first time i'm seeing it work :D
Here is the Tiled project if someone wants to play around: link.
Here is a sample of an issue I’ve noticed:
When sprites overlap a road, they blend with the background and seem to be too low.
Wow! I love this art style 🤩 Looks like graphic from handheld Gameboy. I started imagine, how would my game look, after switching to tilesets and using this art style ☺️ All in all, I’d love to see your asset pack in action 🎮
thanks! apparently this is the original gameboy palette (i never had one so i didnt know it before). making a full tileset for something like ssis would probably take some time, but if you ever need a few tiles for a game delivered on a leisurely schedule hit me up mr. H